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Warchief’s Treaty Games, The Asian Dynasties, and Game Design Methods

Warchief’s Treaty Games: The innovation of the Treaty Game, in which players are unable to attack each other for a set period of time, seems to be working very well. Players wanted to be free from early rushes and we forced that in the Treaty Game. We hear from our community team that over 10% of Warchiefs games use this mode. The only complaints ...
Posted to Bruce Shelley (Weblog) by admin on June 1, 2007