Bruce Shelley

Age of Empires III Patch Update


Age of Empires III Patch Update: Oscar Santos from our community team tells me that the patch is getting very close to shipping. We are waiting for the localized versions (international languages) to be tested and for our counterparts in Redmond to sign off on the work.

Response on the forums has been among the most positive for any patch we have done. Keys to that response seem to be twofold. First, the patch team addressed the single unit strategy where a player could succeed by building a single unit, say Crossbowmen. By reducing the Crossbow basic damage and increasing its bonus against the unit it should beat (infantry in this case), we made it very risky to use only this unit when other enemy units (specifically cavalry) were used against it. Now counter-units and combined arms armies should be much more useful, as we originally intended.

Second, the patch addressed what some have called “laming” strategies, where certain civs got overwhelming advantages from a game feature, often a big button technology. An example is a big button tech that gave the Aztecs boats that outranged land buildings in the second age. In the right situation, using this ploy was unstoppable. With this patch we hope to have addressed similar game features that imbalanced the game.

The Asian Dynasties in World Cyber Games: We were pleased to learn that this Age of Empires III expansion pack will be an event in the 2008 WCG, with the finals to be held this November in Cologne, Germany. Ben Donges from our community team worked with the WCG to make sure our game met all their conditions and our web site provided the support required. Last year 700 participants from 74 countries took part in the WCG. It will be interesting to see if the number of participating countries continues to grow, as it has each year since 2000. I found a list of the events and some statistics from past years here.

http://www.worldcybergames.com/6th/fun/news/news_view.asp?keyno=C08031710001

http://en.wikipedia.org/wiki/World_Cyber_Games

Iron Lore Entertainment Closes Down: One of the founding partners of this studio was Brian Sullivan, one of the earliest Ensemble Studios employees and one of the designers on the first Age of Empires game. Another colleague, Jeff Goodsill, became their chief operating officer. Their game Titan Quest got a lot of good press, but launched into down PC game market and never sold as well as they anticipated. Their next two releases got good reviews as well, but also posted disappointing sales. I am sorry to see the studio go and hope it is not the last we hear of them in our industry. Check out their farewell message here.

http://www.ironlore.com/

Piracy and PC Games: Michael Fitch, one of the managers at Iron Lore, posted a rant recently touching on the problems the studio had in the PC space, especially piracy and hardware issues, which contributed to the disappointing sales of their games. Hardware issues have been a pain for PC developers for a long time, while piracy was usually considered more peripheral. But piracy is getting a lot more attention now, possibly because it is starting to effect console game sales. Check out the comments here.

http://www.quartertothree.com/game-talk/showthread.php?t=42663

The conventional wisdom once was that piracy was 10% of gaming activity and this wasn’t a problem. Pirates weren’t going to buy your game anyway, was the thought. Now some are thinking piracy is much more of gaming, maybe a huge percentage. Fitch compares sales figures of games released on both the PC and consoles and suggests the wide bias against PC sales is due largely to piracy.

We know that Age of Empires III is one of the most popular games downloaded from pirate sites. Here is a snapshot our community team took of pirates downloading Age games at 1 PM in the afternoon of a recent weekday. Each of the “leechers” is a person downloading all of our games and each “seeder” is a person providing the copies. Almost 7300 people are downloading pirated copies of Age games at the moment this image was captured.

Duncan is a Pirate

Our customer service people say that in the last several months they have received over 500 email inquiries from people trying to get online with pirated copies. The strength of the Age online multiplayer experience is what saves our business and our jobs, and keeps us going so we can make more games. You can’t play Age online without a legitimate copy, and that helps the game remain in the list of top twenty best-selling PC games for the fourth year. It may be that PC games without a strong online component requiring a legitimate copy are doomed to modest success at best.

A bigger question for me is whether game piracy and its cousins (music piracy and online game cheating, for example) are becoming so socially acceptable and widespread that they are changing our culture. Will a society that finds it increasingly okay to steal and cheat online find it similarly acceptable to lie, cheat, and steal in all aspects of offline life?

ES Gets a Snow Day: We shut our offices down Tuesday, March 4th, due to snow in the Dallas area, something that very rarely happens. Some of people reported snowfalls of 4 to 7 inches around their homes to the north and northwest. For people living in the northern half of our country this doesn’t sound like much but consider what your winter driving would be like without plowed and salted roads. The Dallas/Fort Worth area is simply not prepared to deal with icy roads and snow, and most drivers are inexperienced in this type of weather. We took the safest course and encourage people to leave early as they wished, but not early enough for one of ours guys who totaled his car in a snow related accident that was not his fault.

E. Gary Gygax R.I.P.: With sadness we noted at work the passing of the co-creator of Dungeons & Dragons, with many sharing tales of their D&D days. I remember playing the original rules at the university game club where I met ES studio head Tony Goodman and his brother Rick. For many ES’ers RPG games in one form or another are still their favorite genre. Gygax helped launch not only the genre of role-playing games, but computer games as well. MMORPGs are just the latest iteration of the original concept. I don’t believe I ever met him but I’ve known many people who worked with him, including current colleague Paul Jaquays. He must rank as one of the most influential people in our industry’s history.

Bruce Shelley

Published Thursday, March 20, 2008 6:43 PM
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