The Asian Dynasties Patch: After several months on the market the China civilization is the most popular, especially in any tournament where prize money is involved. Expert China players are able to get a sizable army engaged within six minutes and are hard to stop at that point. If China is not available to play, then the Dutch or the Sioux are popular alternatives, which is interesting because that gives us one strong civilization at this point from the original game and each expansion pack.
Addressing the balance issues that favor China will be a major focus of a forthcoming TAD patch. At this point we have no critical technical bugs in the game. We anticipate releasing a combination balance and technical patch near the end of this winter season. Thereafter we will split the process into patches for either balance or technical problems, as needed. That will help us get any needed balance patches out faster.
Day in the Life of Concept Artist Bart Tiongson: The great graphics that are the face of games today are the end result of a lot of work by an art team. We are long past the day when one or two people could create all the graphics for a game. For our games any finished piece of art begins with the sketch of the idea by one of our concept artists.
These artists have particularly good hand skills, can sketch an idea quickly, and have a flare for creating expressive and engaging art. Once a concept sketch is okayed, it goes to the 3D artist who builds the object in a computer program like 3D Studio Max so it can be put into the game. The finished object is then handed off to an animator who brings the character (or vehicle, or creature) to life, making it move and act believably. Textures will also be created based on the original concept.
I asked one of our best concept artists, Bart Tiongson, to share with you what a typical day is like for him. We recruited Bart and several of his classmates out of the Sheridan Institute of Technology and Advanced Learning in Toronto, Canada.
- Early morning for me starts off with coffee, tea or “power boost” drink of choice. I will also bring 2 or 3 bottles of water to my desk to try and make myself believe that I’m being healthy. I probably won’t drink these.
- I check my email (email and meetings take up a good portion of my work day).
From 10:00 am until noon I start on my tasks for the day; these may be anything from conceptualizing a cool vehicle or building, or creating unique creatures, environments, or characters.
- At lunchtime a lot of artists here will grab a quick bite and do a speed painting on the computer. We usually pick a random topic (although warrior, vampire, robot… um … warrior, comes up a lot) and start painting. This is purely for fun and it helps us stay passionate about our craft, while keeping our “pencils sharp”, as we say.
- After lunch it’s back to the drawing board, literally. Some artists do thumbnails and concepts traditionally with markers, pen and ink, or graphite; others will do their designs solely on the computer using a digital painting program like Photoshop.
- The ideas for art concepts are based on written descriptions from the designers, backed up by references to photos, movies, other games, and the work of other artists. We try to meet the game needs while creating a cool look.
- Our sketches are reviewed regularly by the project’s Lead Concept Artist.
- A lot of the scheduled daily meetings will be with game designers to discuss the look of the game. We discuss the color palette or mood and lighting, and just the overall visual appeal of the game.
- At least once a week all the concept artists sync up to be sure our drawings are staying on track with the game’s design and art style, often with the game’s Art Vision Lead, Art Producer, and Lead Designer also giving input. It usually takes multiple adjustments or complete redraws to get the image to look just right.
- At some point during the day I’ll play our game; it’s a good way to stay in tune with changes that are being made on Halo Wars in both on the visual look and game play.
- When not in meetings or playing Halo Wars, most of my time is basically spent drawing, drawing, and redrawing. If there’s free time after that then you draw.
- Drawing for a living is absolutely amazing. I’m surrounded by like-minded and exceptionally talented individuals. There is really no other job that I would want -- aside from rap artist, or maybe NBA player…
- Around 7:00 I’ll wrap things up and get ready for home. There are still 3 or 4 unopened water bottles sitting on my desk.
Age of Empires III Concept Sketches: Here are two examples of Bart’s work, the concept sketches for the Mayan Spearman and Russian Oprichnik.


Halo Wars Moving Along: We are still keeping the details on this game under wraps but it progressing very well. I got in several games this week and they were fun. I thought there were lots of interesting things to consider, like in any good RTS, but not enough time to do everything. The early game was a nice mix of economy, exploration, and combat. The maps encouraged me to get out and do things. It all felt like a game progressing well, though a lot of work remains.
I noted in a message posted by programmer Sergio Tacconi that he had assembled build #394 for our archive. We are saving about one archive build every day now, with many more playtest builds.
Bruce Shelley