Bruce Shelley

The Asian Dynasties Launches


The Asian Dynasties Launches: Jim Ying of our marketing group sent us the official launch news last week and the reviews have been coming in since. First, a big thanks to the Big Huge Games guys for making a fine addition to the Age series. We think they worked fast and efficiently to bring this to conclusion and put together a nice mixture of old and new ideas. We think all Age 3 fans will enjoy giving it a try and exploring the new content. The Japanese remain my favorite of the new civilizations to play, and that opinion seemed to be supported by two of our balance team, Zeke Marks and Donnie Thompson. We’ll have to see what you think when you start playing.
Our community team told us that by October 29th ESO showed over 3000 TAD accounts and 400 TAD players online.

The Asian Dynasties Reviews: Our community support guys are trying to keep up to date with reviews as they appear. Check out the Age of Empires community site for links. The ones I have read are very positive and I hope they will encourage you to give it a try. Go here to get the links.

http://www.agecommunity.com/

Age of Empires 10 Year Anniversary: This October marks the 10th anniversary of the original Age of Empires launch, a big day in the lives of everyone then working at Ensemble Studios. In commemoration, we are posting some interviews with colleagues who were working here at the time. You can read these at the community site link above.

I have been asked about the creation of the first game a lot recently. One thing that stands out for me is how many aspects of that game we got right without really understanding their importance. One of these was choosing a history based topic rather than fantasy or science fiction like our competitors. Another was the bright and realistic look pushed by Studio Head/Art Director Tony Goodman. Another was committing ourselves to making a really quality game. We were lucky to have Microsoft’s support to take the extra time to do that.

We also built a strong feature list that was a blend of what was expected from RTS and some new things. I remember making lists of the key features in Warcraft/Warcraft II and Command & Conquer, and these features were our minimum bar to attain. We had to be as good as those games in most of the areas where they were strong. Then we made a list of good game features that were not in those games and these were our opportunity to innovate in the genre. Features on this list included randomly generated maps, levels of difficulty, a more robust economy, a non-cheating artificial intelligence, wonders, and multiple paths to victory. We know now that taking these various steps set up Age of Empires to be recognizably different at a high level, and an innovative and fresh experience at the gameplay level.

Even though our plan was good, we still had to deliver and make a quality game. The last nine months were a tough slog that would be unthinkable today, but key people worked incredibly long and hard to make the vision a reality. Tony did an amazing job of filling critical holes in our staff with people who could do the job. Most of the people who had a key role in creating Age of Empires in 1997 are still with the company and continue to fill important roles for us.

Age of Empires Anniversary Image Contest: Check out our Age community site for details on a new contest in commemoration of the 10 year anniversary. We believe the contest is so broad that anyone can enter. One of the prizes is a copy of the Age of Empires board game.

Home City Creation Change: We have just implemented a change in the way that players who have been playing online for some time create new Home Cities. The idea is to avoid much of the slog to take a new city from level zero up to a competitive level. The new system allows you to create a new Home City at a level very close to the highest one you currently have. There is also an increase in the amount of XP you get in games. We hope these changes will remove some tedium for experienced players and encourage people to try more civilizations. Check out the changes in this forum post.

http://forum.agecommunity.com/forums/thread/599876.aspx

More Driving Adventures for Justin: A while ago I mentioned Justin Randall driving by an explosive fire on the way to work and how the story made CNN. Earlier this month he and Vijay Thakkar found a funnel cloud in the rear view mirror, not far from our office.

Halo Wars Television News Coverage: A local Dallas television program, the CW, recently sent a crew to our studio for a story on Halo Wars, following up the recent headlines about Halo 3. The film crew spent some time with Graeme Devine and Colt McAnlis. The story was picked up by other network stations around the country. If you missed it you can check it out on the website of Denver’s ABC affiliate here.

http://www.thedenverchannel.com/video/14376849/index.html

ES Halloween Party: This was a fun afternoon event of “food and fellowship”, in the words of our IT head, Roy Rabey. Thanks go mainly to our office team, led by Office Manager Lizette Atkinson. Yes, there were some costumes. Here is a photo of the Mike Coker and his family, who really got into the spirit of the party, and a second photo giving an overall view. Thanks to Roy for getting me the images.

Family Fun

Published Friday, November 02, 2007 12:40 PM
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